Version 0.4 - Path Display, Sappers, and New End Screen


Added

  • Sapper Enemy that attacks obstructing traps and walls
  • Armored versions of flying and regular enemies (more health, damage, gold)
  • Between round Pathing Displays
  • New End Game Screen
    • Stats
    • Star system
    • Data Chart

Fixed

  • Enemies not adapting to walls placed after pathing calculations
  • Enemies getting stuck on each other

Changed

  • Enemies have lowered amounts of damage to account for the sapper enemy
  • Enemies give less gold on death
  • Spike trap has 1 second longer reload and does 5 less damage

Files

V0.4 Play in browser
1 day ago